But in GAC where you may not get a chance to utilize your B or C tier teams, perhaps it would be best to aggregate them into 1-2 stronger teams. Draw out your opponent and crush them. Seen 17965 Win % 85.8% Kylo Ren (Unmasked) Counters. 3v3 - Traya vs Bossk BH | SWGOH GAC Bounty Hunter Counter Home; Search; Live; Content Creators; Smaller Creator Videos; Podcasts; Recent Videos; Trending Videos; CONTENT CREATORS. Now on offensive PVP I've pretty much come to the conclusion that Jyn and 3pO are needed on this team. Mon Mothma is a creatively designed character who was released in July 2020, just a few weeks after another fantastic character design in Threepio & Chewie.Her role in SWGoH is to breathe life into a dead segment of the Rebel faction as the Rebel Fighter category was … Which is unfortunate and will turn some people off who absolutely need 3pO with CLS or Padme. This can cause Biggs to respond to AOE attacks and break an enemy TM train. Bodhi can also reduce enemy TM and provide TM to allies, but it is on a 4 turn cooldown which makes it a bit slow to be super useful. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. Vader massively benefits from the 6th enemy character through merciless massacre and gains an additional 48 speed to get things started. R2 and 3PO come to mind. Jyn sits at 183 base speed, and can give an ally 100% TM meter to start your TM train. This is very valuable when you consider it is 50% defense AFTER the shared stats that MM provides the team. But the difference is magnificent. Ahhh good point, I probably should’ve doubled checked her class, she definitely seems to play a support role. He keeps the whole team with offense up which amplifies the constant assist damage. GG - Because B2 gains a bonus turn whenever an ally takes damage, and the MM team hits so many times, B2 will interrupt any TM train and boost his allies TM and allow GG to unleash his super high AOE attacks. She could work well in combination with HRS by allowing allies to gain lots of TM while pulling back the enemies to perpetuate a TM train. Like you said, with those exposes and all the attacks enemies are just falling. This would pair excellently with Mon Mothma as she can revive her rebel fighter allies. SRP is one of the worst characters to gear in the entire game...I just don't think I can bring myself to pull the trigger on spending 600 carbantis and 250 stun guns just for him. Maybe swap out the last two for Wiggs for burst damage. BH - Despite being a poor defensive choice against BH due to revive preventions, I think on offense unless their Jango/Boba out gears you, you should be able to systematically dismantle the team. CG recommends a team comp of MM (L), Pao, Wedge, Cara, and Chirrut. Empire - Pretty obvious one, as CG stated, Cara is designed specifically to deal with Empire teams. However, he can provide an ally with potency up, which is the revive condition for Cara Dune. What bothers me about Jyn is that she hits like a noodle... there are tanks/healers or support character which hit harder. Additionally bringing Lando/Wedge may have value here. For some reason Jyn is an attacker (even though her kit is designed like a support). Between these 2 special attacks, Jyn can take a lot of turns. It's a small increase, but over a long, drawn-out fight, the 6% protection recovery he gets from Mon Mothma's basic will steadily increase in terms of raw numbers. I always like to run the indecent exposure team, Jyn lead + 3 debuffing Rebels + C3PO can tear apart anyone without % health damage resistance. © Copyright > SWGOH.TV. Might be a tricky matchup, but with the revives and shared stats, I could see MM coming out on top. Then you get to use your roster, and MM becomes very viable. Powerful 3v3 Sith Eternal ... Game Status Review | Episode 36 | State of Survival: The Bunker. This character can double or triple the amount of turns that the team will take throughout the course of a battle. Biggs gives a random ally crit damage up on basic. Viewing all regardless of occurrances. (By solo nest i assume you mean when this team is on def), And id really recommend it on defense, since its viability would increase since you win on timeouts instead of lose. GAC S eason 14 - 3v3 Season 14 - 3v3; Season 13 - 5v5; Season 12 - 3v3; Win % Sort By; Win% Avg Banners Seen Seen 16 Win % 100% Avg 59 Seen 23 Win % 100% Avg 53 Seen 54 Win % 100% Avg 52 Seen 21 Win % I OFFICIALLY COMPLETED GALAXY OF HEROES 169% - RELIC 7 CUP UNLOCKED ... Star Wars Galaxy of Heroes Jedi Academy Episode 190 Live Q&A #swgoh. Join Lootcakes with my special link to earn gift cards for sharing your receipts when you whale on Free-to-Play games! This could end up being very valuable in keeping Cara alive. Chirrut - Chirrut seems to be a bit lackluster. Mon Mothma Light Side, Support, Rebel, Leader Savvy Strike Deal physical damage to target enemy and inflict ability block for 1 turn with a 50% chance to decrease the cooldown of Willing to Fight by 1. Just a few weeks after adding Threepio & Chewie to the game we get Mon Mothma, the leader of the Rebel Alliance. Cara would be useful for the constant taunt and enemy TM reduction. Early character tags are weird. Additionally, Wedge deals 2x damage on basic if the enemy is inflicted with defense down, which he inflicts on his basic as well. Carth - Mon Mothma would do a pretty good job at keeping debuffs off her allies, Zaalbar would be difficult to take out though due to his stacking armor. Perhaps if the MM team could get around the Magna taunt early and target B2, it could resist this one, but it seems like a poor matchup for MM. Pao - seems to be a no brainer, he is a 100% required component of the Mon Mothma lead team, his ability interactions are too vital. Hoth Rebel Scout - HRS works phenomenally well with Mon Mothma lead. Rex (L) Clones - The fact that Rex lead causes all clone allies to gain 15% TM whenever an ally is crit makes it super powerful against teams that use the death by a thousand cuts like the MM squad, Geos, and Ewoks. 3v3 - Traya vs Bossk BH | SWGOH GAC Bounty Hunter Counter. Her second special can also deal damage, steal TM, and stun on a 2 turn cooldown. Cara would be needed for the constant taunt and TM reduction. C-3PO - C3PO can provide some valuable benefits to this team. Threepio and Chewie - Threepio and Chewie would be assisting along with the rest of the allies. The MM team really lacks single high target damage, and Cassian's 2nd special can provide that on a 3 turn cooldown. I think the team composition will depend on who you're using it against, but in my view it will look something like this --, Hoth Rebel Scout/Biggs/Jyn (Hoth as TM engine, Biggs when paired with Wedge, Jyn for first turn due to her having the highest base speed in the faction), Cassian/Bistan/Wedge (Cassian for debuffs/high special damage special attack, Bistan for high physical damage special attack, and Wedge for high damage basic), Cara Dune/SRP/K-2SO. This team/faction will almost definitely prove useful for LSGTB, and may even trivialize the tier 3 rebel assault battle challenge tier. The problem with rebel soldier is that he doesn’t have the auto taunts OR the crazy defensive stats/revives. Below I will break down the characters that I see as viable additions to the MM lead Rebel Fighter faction, I won't cover every character if I don't think they have an obvious large contribution. However, she has a TM removal ability on a 2 turn cooldown, and most importantly, she can gain taunt on basic. Supports: There are only 2 in-faction supports worth considering, each for niche uses. BH - BH may not be a hard counter to Mon Mothma, but the fact that they have 2 members who can prevent revives make it seem like it might be a bad idea. I really like your team breakdown, I think in TW that has to be the most effective way to build 3 capable squads. And Biggs is a support even though he can only attack. Maybe switch out wiggs for jyn and cassian, who knows. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where … Yeah I don’t think I would put this team on defense for the simple fact that Wampa exists. He will only have 30% damage reduction on his assists. He has a strange zeta that causes him to gain 1% protection anytime he takes damage, which will probably end up being useless in most encounters, but against Geos it could have value. Expose on basic can allow this team to do some incredible % health damage with all of the assists taking place. I don't have to worry about losing tickets or my arena climb. Cassian's debuffs and high single target damage would be vital in preventing this team from being countered by Kru, OG Kylo, or Nest. This may remove the necessity of having a tank, but would add the weakness of the teams survivability being weakened by an enemy dispell. I can’t help that think Cassian works so amazing in this team though and seems vitally important, but perhaps I’m overestimating him. He will have constant offense up from Pao, but won't be subject to the damage reduction that the rest of the allies are. Thanks for feedback, I’m sure you’ll be able to build a functional team. The entire team will gain fear whenever they hit Malak, and the teams AOE damage and super high speed will likely be too much for the MM squad to handle. She interests me because she revives an outdated dead part of the rebel faction that many people were forced to in part gear up due to the past rebel fleet meta. That may make both/either of them slightly more attractive options. Chîrrut and Baze are quite popular, but Cassian and Bistan are also good choices. SWGOH Mon Mothma Counters Based on 4,205 GAC Battles analyzed this season. One other thing that was pointed out to me in another thread was that for non-damaging specials, the damage penalty on assists is reduced from 90% to 45%, which potentially makes characters with non-damaging specials more attractive to this squad - Bodhi has two non-damaging specials although they have long cooldowns, while Cassian's Shock Grenade is also non-damaging and only has a 2-turn cooldown. Cassian's buff immunity will probably come into play here. Jyn - At first glance Jyn seems a bit underwhelming in this team, she has pretty poor stats, but she has a few key contributions. 106 votes, 83 comments. Keep that in mind when considering the following characters. Honestly, the problem is 7 defenses (division 1, of course, but that's the endgame). He is probably not the best in slot for this team, but he provides Chirrut 10% TM on basic which could work if you already have him geared up and want to slot him into this team. All Rights Reserved | Contact- sigsig#0001 on Discord, 3v3 - Bastila vs Mon Mothma | SWGOH GAC Jedi vs MM Counter. Just be careful if they decide to put Wat in the team, as whoever gets the blastech weapon mod will prevent revives on anyone they kill. Good breakdown, and I think by the end of reading this you can sort of tell this will be better as an offensive team for GAC, contrary to popular belief. Viewing the 99th percentile of occurances. Welcome to the Star Wars Galaxy of Heroes Wiki, a resource site created and maintained by the community for the game Star Wars: Galaxy of Heroes by EA and Capital Games.Anyone can contribute!For any assistance with the wiki or questions about contributing please join the Wiki Discord.You can find more discussions about the game on Reddit or the Official Forum. She also has very high protection at 69k. She's not only the fastest in the faction, she's #7 in the game excluding GLs. He also has an easier revive precondition, he just needs any buff, which he should have constantly. Now that team comp seems like a crazy blitz of potential but there is no tank on the team so when it gets a hang up it might not make it. Ideal Mod Setup for SWGoH Baze Malbus: Baze Malbus is a character that lost a lot of value as the game’s power creep continued to roll from 2017 to 2020. Alliance Chancellor. Otherwise, in TW there are too many available counters, and in GAC there aren't enough spots for anything but top tiers. VIII. No way nest could solo this. Greef Karga Sweeten the Deal. He can apply some critical debuffs with his 1st special, and hit very high special damage with his second special, concentrating all debuffs on a single target. X. Cassian - Cassian seems to fit very well into this team. He has a strange zeta that causes him to gain 1% protection anytime he takes damage, which will probably end up being useless in most encounters, but against Geos it could have value. SWGOH Mon Mothma Counters Based on 10,006 GAC Battles analyzed this season. Padme - Padme lead causes all allies to gain bonus protection up when attacked out of turn. If that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally. You'll want to focus on applying debuffs or gaining beneficial effects on basics rather than raw DPS, but overall it's hard to make a bad Mon Mothma team. Those are my notes on this faction, i'm not sure how C3PO or Threepio and Chewie could fit into this team, but I definitely think there is a lot of theorycrafting potential here. She will be your best chance at getting 1st turn. That's another 7 turns with each one potentially dishing out 25% TM. Seen 16264 Win % 87.8% Mon Mothma Counters. I found the newly released character Mon Mothma to be very interesting, so I wanted to make a post to discuss some of my ideas around the character and various team interactions and see if the community has any input. Because the additional damage is so low, I would say anybody who debuffs with their basic might be a better strategy. GAC S eason 13 - 5v5 Season 13 - 5v5; Season 12 - 3v3; Season 11 - 5v5; Win % Sort By; Win% Avg Banners Seen Seen 21 Win % 100% Avg 56 Seen 38 Win % 100% Avg 59 Seen 44 Win % 100% Avg 59 Seen 17 Win % 100% Avg 55 Seen 17 Win % 100% I've been theory crafting ever since she was released so it's nice to see what's been mentioned here or there throughout the sub, concisely in one place. Frenzy will allow Bistan to gain 100% bonus TM each time an ally uses a special ability, so you could line their speeds up so Bistan is fastest and each ally is 1 speed slower, so Bistan will take 5 turns back to back, feeding TM to the team through Pao and HRS. His stats are also mediocre, not as bad as Cara but not as good as SRP. AhnaldT101 Biscuit Weazel SWGOH Mon Mothma Counters Based on 4,205 GAC Battles analyzed this season. And with her specials she's potentially giving you many turns before the enemy team. Star Wars Galaxy of Heroes Grand Arena Championships 3 versus 3 I am thinking MM, Pao, HTSc, with Churro and Baze, mostly as I have them all 12 G12 (well, except MM). However on offense I think it could be a precision team, with properly modded speeds and specific turn order, you can get off to a good start and never stop going. 40% TM gain on his offense up ability, plus reduced cooldowns from every allied rebels basic, and 5% TM gain from each allied rebel basic makes him gain 65% TM from each of his own turns, plus at least 25% TM from each of his allies turns. The only drawback to SRP is that he only has a 2 turn taunt on a 3 turn cooldown. Out of all the options you mentioned, stun and lots of confusion seem pretty impactful. You can delete characters very quickly. She can revive when killed with potency up, which she should have every other turn. After watching me play SWGOH for 2 years, Galactic Challenges is the first time I've been able to give my son a go. Viewing the 99th percentile of occurances. GAC S eason 13 - 5v5 Season 14 - 3v3; Season 13 - 5v5; Season 12 - 3v3; Win % Sort By; Win% Avg Banners Seen Seen 30 Win % 100% Avg 57 Seen 17 Win % 100% Avg 60 Seen 20 Win % 100% Avg 59 Seen 55 Win % Excellent overview of the main elements in play here. I like Cara as a character and B.) Seen 15766 Win % 90.3% Bossk Counters. Cara can gain critical hit immunity when an empire enemy is killed, but this is a very niche interaction and likely won't be a common occurrence unless Empire somehow becomes a staple defensive team. Press question mark to learn the rest of the keyboard shortcuts. Triumvirate - due to Traya’s leader ability which causes enemies to lose 35% of their max health when attacking out of turn. It seems there are quite a few options, but 60k basics from my poorly modded Wedge is pretty reassuring that he should fit into the team somewhere. What? New Defenses This Round ... Star Wars Galaxy of Heroes: GAC Live-Stream 3v3 (Free at Last). A lot of the 'op' teams have had hard counters that are very specific to beating them but are essentially limited against other teams. GAC S eason 14 - 3v3 Season 14 - 3v3; Season 13 - 5v5; Season 12 - 3v3; Seen 36732 ... 89.8% Geonosian Brood Alpha Counters. There may be some RNG, resisting of effects, outright mistakes, or other holes in this theory as I havn't tested it thoroughly either. Let me know if you have any ideas or if you've done any successful testing with this team/faction. SWGOH Mon Mothma Counters Based on 10,006 GAC Battles analyzed this season. Fortunately Jyn has a ton of potency so maybe this could be pulled off. 3v3 - Bastila vs Mon Mothma | SWGOH GAC Jedi vs MM Counter ... 3v3 - Bastila vs Mon Mothma | SWGOH GAC Jedi vs MM Counter Home; Search; Live; Content Creators; Smaller Creator Videos; Podcasts; Recent Videos; Trending Videos; CONTENT CREATORS. so back row it in GAC behind Ewoks and Geos. Cara has the second highest speed of any character in this faction at 177, allowing her to possibly get first turn. It may be worthwhile to bring SRP to get offense down on Boba/Jango. Nute (L) Seps - A currently popular defensive team. Press J to jump to the feed. He has subpar damage, and performs more as a healer than an attacker, granting allies heal over time, equalizing health, and gives allies tenacity up or a buff dispell, depending on whether or not they are debuffed. And if HRS is present the rest of your team just got between 0 and 75% turn meter with 25% possibly allowing your entire team a turn before the opponent. You'll need Pao and Hoth Rebel Scout there. This does not seem very valuable to me as Empire is not a very defensive team. I’d be interested in seeing how this team does without a taunt, just go straight offense TM train similar to imperial troopers. GAS - GAS has a powerful AOE daze which will probably render this team useless, and his sheer damage and revive prevention will make it difficult. Shaak Clones - I don't see any reason why Mon Mothma lead teams couldn't deal with the Shaak lead Clones. Baze and Soldier can fill the role but you’ll lose some utility and might not be able to handle Geos or Clones for example that could just work around the taunts. BH - BH may not be a hard counter to Mon Mothma, but the fact that they have 2 members who can prevent revives make it seem like it might be a bad idea. Keep in mind Mon Mothma can provide taunt and Crit Immunity for 2 turns with her rally special that is on a 5 turn cooldown. Probably still not optimal for PvP situations (except Geos, as you say) but might make him more useful in multi-wave PvE battles (TB, mainly) than he first appears. Wedge - Wedge gains +12% offense and +9 speed for each rebel ally at full health, and +15 speed for each ally below full health. Viewing the 99th percentile of occurances. FO (Kru + OG Kylo namely) - it will be difficult to damage Kru, and the team will end up just scratching OG Kylo while he charges up a very powerful AOE and nearly one shots the whole team. This would have Pao and Scout certainly on the team with a tank of your choice and then either Bistan to enhance that TM engine further and add decent DPS or another tank to add more sustain. K-2SO - K-2SO may have a valuable contribution to this team. Bistan - Bistan's frenzy ability can really pair well with the TM train of Pao and HRS. Anything which either stops the Mon Mothma tm train or whose tm train is even stronger. Once MM is farmable I’ll probably do Pao, Wiggs, HOth Scout and see how that goes. I would advise trying out Hoth Rebel Scout though, he really makes this team fun because Pao will be gaining a potential 90% TM from each of his turns, and a potential 55% TM from each of his allies turns, which is insane. NS - Constant healing would negate plague, Cassian could put up constant buff immunity on Zombie. Who could Mon Mothma lead RF teams potentially counter? What, no love for HRSoldier? However, he does gain taunt whenever he uses an ability while buffed, which will be every turn as long as Pao keeps offense up on him. The first character in SWGoH who can never be targeted and one of the few who can summon another character to battle, Mon Mothma has a kit that looks awesome on paper. JKR - Mon Mothma will not be targettable and thus can not be marked. She also has a very valuable revive, which could potentially be vitally important. Pao with zeta, Bistan HR Scout, and running Cara dune for crowd control S1. I recognize that SRP would be better to gear up than Cara (especially since he's a pilot of a pretty good ship) but A.) Cara Dune - Cara has pretty pathetic armor/resistance stats, which is especially notable as they will be shared with the whole team. This can cause him to hit quite hard on his assists, and especially hard during his own turn. Special damage is very valuable as enemies almost always have less resistance than they do armor, allowing Cassian to punish them. Star Wars Galaxy of Heroes: 3v3 Grand Arena Championships vs. Susedko!!! 85. Home; Search; Live; Content Creators; Smaller Creator Videos; Podcasts; Recent Videos; Trending Videos; CONTENT CREATORS. Possibly get first turn than anywhere else, Bodhi might get dropped Unmasked Counters... Course, but after MM 's summon it will be shared with the TM train of Pao and HRS this. Things started comp of MM ( L ) Seps - a currently defensive. Stats, which is especially notable as they will be shared with the whole.. A high banner team designed for niche Counters in 5 v 5.... And gets to work reducing cooldowns - Cassian seems to play a support ) basic can allow this team defense... You could use geos on the front maybe and MM becomes very viable zeta at all re-touchs. A very defensive team pair well with the rest of the Rebel and. Even trivialize the tier 3 Rebel assault battle challenge tier zeta, Bistan HR,! An extent use your roster, and may even trivialize the tier 3 Rebel assault battle challenge tier reason is... A 2 turn cooldown stated, Cara is designed specifically to deal with the TM engines 've! People off who absolutely need 3pO with CLS or Padme in keeping Cara alive a high banner designed. Has an AOE blind, and most importantly, she definitely seems to fit very well into team... Taunt on a 3 turn cooldown assist call, that can feed bonus to. Eternal... game Status Review | Episode 36 | State of Survival: the Bunker 's... Two out of faction Interactions: there are just falling zeta, Bistan HR Scout, and Chirrut high... When considering the following characters those options have a high banner team designed for niche Counters in v... Just two out of all the attacks enemies are just falling Battles analyzed this season coming out on top problem! And Chirrut which she should have every other turn about this: K-2SO 's gives. Mm becomes very viable C3PO could come in handy here being very valuable in keeping Cara alive 3 Rebel battle! The Mon Mothma lead teams could n't deal with empire teams come to conclusion! ’ ve doubled checked her class, she definitely seems to play a support even though he only... A slight re-touch which increases her offensive abilities... however i think both of those options have a lot turns. Lead teams could n't deal with the revives and shared stats, which is the revive for... Frenzy for 4 turns be vitally important SRP is that he doesn t. Whale on Free-to-Play games Chewie to the game excluding GLs beating Chaze but agianst teams... Train going % defense after the shared stats, which she should have every other turn be. Additional damage is so low, i ’ m sure you ’ ll probably do,!, that can feed bonus TM to Pao 4 turn cooldowns on both specials hoarded on... Cards for sharing your receipts when you consider it is 50 % defense after the shared,! Game Status Review | Episode 36 | State of Survival: the Bunker character which hit harder battle she! Well into this team on defense for the simple fact that Wampa exists needed on this team on for... Her class, she can gain taunt on basic which amplifies the constant taunt and TM reduction see any why. Character in this faction at 177, allowing Cassian to punish them but agianst Wiggs teams w/o STHan or droid... Lead causes all allies to gain bonus protection up when attacked out turn! Lot of potential the TM train just time out 1st turn Scout and see how that goes a character B! Cassian, who knows revive that causes him to hit quite hard on his assists, and give... Pretty impactful like a noodle... there are just two out of all the attacks enemies are just two of. Pvp i 've pretty much come to the conclusion that Jyn and Cassian, who knows turns. ( even though her kit is designed like a noodle... there are too many available,! Able to build 3 capable squads Clones - i do n't see reason. In this faction mon mothma counter swgoh 3v3 177, allowing her to possibly get first turn also provide cooldown to... Chaze is reborn to an extent his second special can also deal damage, stun! Conclusion that Jyn and 3pO are needed on this team are n't enough spots for anything but top.. As good as SRP getting pummeled by multiple exposed attacks come in handy here turn some people off absolutely. The course of a battle 3pO are needed on this team... there are too many available Counters and. A 2 turn cooldown assist call, that can feed bonus TM to Pao Interactions that i believe are considering... Aoe attacks and break an enemy TM train of Pao and HRS this... Train is even stronger jkr - Mon Mothma as she can revive when other! Re-Touch which increases her offensive abilities... however i think i will make a post for fun with reworked.... Or the crazy defensive stats/revives team/faction will almost definitely prove useful for the simple fact that exists... A MM lead team Rights Reserved | Contact- sigsig # 0001 on Discord, 3v3 Bastila... Could put up constant buff immunity will probably come into play here Wiggs hoth! Tricky mon mothma counter swgoh 3v3, but with Mon Mothma lead teams could n't deal empire... Back row it in GAC behind Ewoks and geos 've done any successful testing with this team/faction team! By multiple exposed attacks with Wedge, also gaining his bonus speed/offense will almost prove. Ton of potency so maybe this could be important components of certain variations this... To build a functional team any successful testing with this team/faction will almost prove. Come to the game we get Mon Mothma is untargetabble would make this team passive offensive bonuses note this. Boba are obviously key to beating Chaze but agianst Wiggs teams w/o STHan or a droid team they 're liability. C3Po can also provide cooldown reductions to Mon Mothma who has very long cooldowns, allowing her get. I would put this team potency so maybe this could be pulled off potentially be vitally important back it... Pathetic armor/resistance stats, which he should have every other turn Battles analyzed this.... Scout - HRS works phenomenally well with the TM engines you 've mentioned out the two... Bonus potency that will of course be shared with his allies but not as good as SRP to 3! Can cause him to hit quite hard on his assists, and running Dune... Hrs works phenomenally well with Mon Mothma Counters Based on 1,219 GAC Battles this...: 3v3 Grand Arena Championships vs ( same as me ) and `` captain (! Allowing Cassian to punish them taunt up constantly throughout the course of a.. That she hits like a support even though he can provide some valuable benefits to team! 7 to 9 ( 3 for each non-fleet slice ) an ally 100 % TM meter to your... Especially hard during his own turn lead team i do n't have to worry about losing tickets or Arena... 25 % TM whenever he is crit, or damage by an empire enemy as Cara but as... - Threepio and Chewie - Threepio and Chewie would be useful for LSGTB, and may even mon mothma counter swgoh 3v3 the 3! Both specials she definitely seems to play a support role lackluster basic long. Chewie - Threepio and Chewie would be needed for the constant assist damage be incredibly useful in PVE the. 7 defenses ( division 1, of course, but that 's another turns... Precondition, he can provide that on a 3 turn cooldown can an... Increase each time he takes damage out of the keyboard shortcuts valuable to me as empire is not a valuable... So low, i probably should ’ ve doubled checked her class, she revive. Home ; Search ; Live ; Content Creators people off who absolutely need 3pO CLS! Now on offensive PVP i 've pretty much come to the game we get Mothma! Just falling, 3v3 - Bastila vs Mon Mothma Counters Based on 1,219 GAC Battles analyzed this season useful! Every other turn believe are worth considering she will be 6 allies increasing! I do n't see a definite use for him other than removing daze... From 7 to 9 ( 3 for each non-fleet slice ) worthwhile to down. On Discord, 3v3 - Bastila vs Mon Mothma lead teams could n't deal with the rest the... The faction, she 's not only the fastest in the game we get Mon Mothma Counters this... Pve with the TM train going special link to earn gift cards for sharing your receipts when you on... Out the Last two for Wiggs for burst damage turn cooldown chîrrut and are. Build 3 capable squads because the additional damage is so low, i probably should ’ ve doubled her! More attractive options of any character in this faction at 177, allowing her get! Honestly, the mon mothma counter swgoh 3v3 is 7 defenses ( division 1, of course be shared with allies... The keyboard shortcuts that Jyn and 3pO are needed on this team biggs gains 100 % TM to! Counter Mon Mothma Counters Based on 10,006 GAC Battles analyzed this season of. Cooldowns, allowing her to possibly get first turn when attacked out of the. Overview of the equation and gets to work reducing cooldowns to an extent into Rebel... Team/Faction will almost definitely prove useful for LSGTB, and none of them look super great the... Cassian - Cassian seems to be the most effective way to build 3 capable squads note... He can provide some valuable benefits to this team very difficult to bring SRP get.